Knights of Death

The most fearsome mercenary force on the face of IIo, the Knights of Death exact a two-fold price from their employers: precious magickal gemstones capable of storing magick, and a high death toll. Be warned, once a contract with the Death Knights has been made they will not stop until the gems are in their claws and the body count has reached satisfactory levels--even if that means turning on their employers. Always numbering thirteen strong, the Knights of Death are believed to be impossible to kill. It is true that the bodies of the knights that fall in battle are never recovered and the Knights of Death appear thirteen strong at the beginning of every battle.



Comments